The pandemic has bred a new dependence on online technologies for work and social engagement. Immersive technology such as that used in 3D video games, virtual reality and augmented reality can be designed now so that the person experiencing them is transported into a socially rich online world.
This began with the design of massive online role playing games and continues with other platforms for living in an altered digital reality with purposeful activity, such as the platform Second Life.
During pandemic shutdowns, online role playing gamers have still had access to extensive social connections with many people in virtual worlds. Players communicated free of charge, with hundreds of other people on the real-time voice server Discord.
The combination of an immersive 3D video game and real-time voice communications created a reassuring space when the external world was cut off.
But game worlds are not just for recreational community. This form of immersion based on a desktop computer experience has now reached the medical and humanitarian fields as well.
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